BLESSED WIKI

World, Planets & Disasters

Planets

Runs progress across four elemental planets, each with its own enemy roster, backgrounds and color identity:

PlanetElement / paletteRoster & disasters
EarthSoil / brown-greensee planet page
FireEmber / red-orangesee planet page
WaterDeep bluesee planet page
WoodForest greensee planet page

Clearing a planet raises permanent difficulty for the rest of the run (see Mechanics), and triggers the Voting state for what comes next.

Disasters

Each planet has signature disasters — map-level hazards that strike during waves and force repositioning: Vortex pulls everything toward its center, Sandstorm blinds a moving region, Lava Pools cycle open and closed. Full list on the disasters index.

Design intent: disasters attack the space, not the player — they invalidate camping spots and reshape the arena mid-wave.

Maps

🚧 TBD — arena sizes and layouts per planet, obstacle density rules, spawn-point placement rules, trees/destructibles (a perk references tree spawns — formalize the system).

Run structure

🚧 TBD — planet order (fixed or voted?), waves per planet, what carries between planets, run length target, win condition after the final planet.