BLESSED WIKI

Disasters

Planet-specific hazards that strike during waves.

Name Planet Description
Sandstorm Earth A sprite is assigned to determine the shape of the sandstorm. The sandstorm forms at a random point on the map and moves randomly across the map until the end of the wave. Players cannot see anything inside the sandstorm.
Thunder Storm Electric Every 10-12 seconds, 3-5 large red target circles appear on the ground where players and the densest groups of enemies are located on the map. After a 1.5-second warning, lightning strikes these circles; dealing 15 damage to players and stunning them for 1 second.
Lava Pools Fire There will be lava pools scattered across the map. Every 9-13 seconds, these pools will fill with lava and begin dealing damage to players inside. After remaining open for 3-7 seconds, the pools will empty and stop dealing damage. Then another cooldown will occur.
Astral Meteor Shower Space During half the duration of the wave, 2-4 massive meteorites, each 10 meters in diameter, fall to random points on the map (their shadows grow larger on the ground before impact). Upon impact, the meteorite explodes, dealing 25 damage to its occupants and leaving behind a permanent "Cosmic Rock" (Obstacle). Simultaneously, gravity is zeroed within a 20-meter radius of the rock, causing players to accelerate/slide excessively while passing through that area.
Acid Flood Toxic Midway through each wave duration, a green, poisonous acid wave begins to seep inward from the outermost edges of the map. The playable area of ​​the map shrinks by 40% for 6 seconds. All players outside the shrinking area take 3 damage per second. After 8 seconds, the poison recedes.
Vortex Water A 25-meter-wide vortex forms at a random point on the map. It pulls everything that enters it towards its center and disappears after 7 seconds. A new vortex forms after 10 seconds.
Spiky Root Walls Wood Spiky roots sprout from the ground in a straight line stretching from one random point on the map to the other. These roots physically divide the map in two (acting as a wall) for 8 seconds. Players who touch the roots are slowed by 50% for 2 seconds and take 5 damage. After 15 seconds, these roots reappear in a random location.