BLESSED WIKI

UI & UX

Interface stack

  • UI Toolkit is the primary UI technology; legacy UGUI remains where Toolkit falls short. All text renders through TextMesh Pro; animated text (cutscenes, flourishes) uses a text-animator layer.

Screens

  • Main menu — play, shop (permanent upgrades), character selection, settings.
  • Lobby — Steam lobby browser/invites, ready-up.
  • HUD (gameplay) — health, aura, weapons, wave timer, Zingthon count.
  • Card screen — the 3-card suggestion layout each Break.
  • Purgatory — end-of-run results.

🚧 TBD — wireframes/mockups per screen; final HUD layout.

Feedback language

  • Popup text — floating damage/loot numbers at the point of impact.
  • Notifications — typed system (popup, slide, input prompts) for meta events.
  • Telegraphs — enemy windups tint the sprite (see Enemies & AI).
  • Color language — rarity Tier 1–5 and the four planet palettes are used consistently across cards, badges and this wiki.

Accessibility

🚧 TBD — colorblind-safe palette check for rarity/planet colors, input remapping, screen-shake/flash toggles, text scaling.