Vision & Overview
Elevator pitch
Blessed is a top-down 2D co-operative roguelike wave shooter for 2–4 players. Fight escalating waves of elemental enemies across four planets, collect Zingthons, and reforge your build every wave in a shared card-selection phase — until the run ends in Purgatory or glory.
🚧 TBD — refine the pitch into one marketing-ready sentence.
Genre & inspirations
- Genre: co-op roguelike arena / wave shooter (“horde survival with builds”).
- Primary inspiration for build variety and item breadth: Brotato; co-op session structure closer to Deep Rock Galactic’s “short runs with friends” cadence.
🚧 TBD — competitive analysis: what Blessed does that the inspirations don’t.
Design pillars
- Co-op first. Every system must work for 2–4 players online — shared card phase, revives, shared economy decisions. Solo is supported but not the design target.
- Build variety. 70+ weapons in 19 classes, 160+ perks, tiered upgrades — two runs should never feel the same. See Weapons & Tiers and Perks & the Card Phase.
- Escalating chaos. Waves scale, planets add disasters, and difficulty compounds across a run (see Mechanics for the scaling math).
- Readable combat. Telegraphed enemy attacks, clear rarity/element color language, pixel-crisp silhouettes.
🚧 TBD — confirm pillars with the team; cut or add.
Platform & audience
- Platforms: Windows and macOS, distributed on Steam (lobbies, achievements) with Discord integration.
- Players: 2–4 online co-op via Steam lobbies; playable solo.
- Session length target: one planet per sitting.
🚧 TBD — target audience definition, age rating, pricing, release window.