Revolver
After 6 normal shots makes the next 6 shots with a cooldown of 0,30s
Stats per tier
| Tier | Damage | Cooldown (s) | Crit % | Crit dmg | Range | Knockback | Life steal | DPS | Price |
|---|---|---|---|---|---|---|---|---|---|
| Tier 1 | 10
(+100% Ranged Damage)
| 1.35 | 5 | ×2 | 50 | 10 | 0 | 7.78 | 50 |
Damage scaling terms are percentages of the wielder's stats — see Mechanics. DPS is base damage per second with crits averaged in, before wielder stats.
Effects & modifiers
Tier 1
- RangedDamage: 100